「Berserker」の編集履歴(バックアップ)一覧はこちら
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<h1>Berserker</h1>
<h3>Lv1</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Corroded Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Corroded Axe</td>
</tr>
<tr class="cell_1">
<td>Throw Stone</td>
<td>0</td>
<td>Offense</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hitpoints by 1</td>
</tr>
</table>
<h3>Lv5</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Blunt Axe</td>
<td>0</td>
<td>Unknown</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Blunt Axe</td>
</tr>
</table>
<h3>Lv8</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Leg Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 48% (L8) to 55% (L15)</td>
</tr>
</table>
<h3>Lv10</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Focused Will Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Make Fragile Increase Hitpoints by 3 per tick</td>
</tr>
<tr class="cell_1">
<td>Steel Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Steel Axe</td>
</tr>
</table>
<h3>Lv15</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Bearded Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Bearded Axe</td>
</tr>
</table>
<h3>Lv16</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Head Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/55)</td>
</tr>
</table>
<h3>Lv20</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Mithril Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Mithril Axe</td>
</tr>
</table>
<h3>Lv24</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Diversive Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 250</td>
</tr>
</table>
<h3>Lv25</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Balanced War Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Balanced War Axe</td>
</tr>
</table>
<h3>Lv30</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Resistant Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Resists by 16 (L30) to 20 (L38)</td>
</tr>
<tr class="cell_1">
<td>Bonesplicer Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Bonesplicer Axe</td>
</tr>
<tr class="cell_1">
<td>Battle Cry</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 10</td>
</tr>
</table>
<h3>Lv32</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Leg Cut</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 55%</td>
</tr>
</table>
<h3>Lv35</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Fleshtear Axe</td>
<td>0</td>
<td></td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Fleshtear Axe</td>
</tr>
</table>
<h3>Lv40</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Fearless Discipline</td>
<td>0</td>
<td></td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Resist Fear Spell by 10000%</td>
</tr>
<tr class="cell_1">
<td>Head Pummel</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/55)</td>
</tr>
<tr class="cell_1">
<td>Cold Steel Cleaving Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Cold Steel Cleaving Axe</td>
</tr>
</table>
<h3>Lv45</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Mithril Bloodaxe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Mithril Bloodaxe</td>
</tr>
</table>
<h3>Lv48</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Distracting Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 400</td>
</tr>
</table>
<h3>Lv50</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Rage Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Rage Axe</td>
</tr>
<tr class="cell_1">
<td>War Cry</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 20</td>
</tr>
</table>
<h3>Lv53</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Inspired Anger Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Hit by 10000% with All Skills</td>
</tr>
</table>
<h3>Lv54</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Leg Slice</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 55%</td>
</tr>
<tr class="cell_1">
<td>Cleaving Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Critical Hit by 10000%</td>
</tr>
</table>
<h3>Lv55</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Bloodseekers Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Bloodseekers Axe</td>
</tr>
<tr class="cell_1">
<td>Aura of Rage</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Persistent Effect: Aura of Rage Effect [8959]</td>
</tr>
</table>
<h3>Lv56</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Reckless Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Riposte by 10000%</td>
</tr>
</table>
<h3>Lv57</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Battle Cry of Dravel</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 30</td>
</tr>
<tr class="cell_1">
<td>Focused Fury Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Skills Skill Check by 50%</td>
</tr>
</table>
<h3>Lv58</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Blind Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Skills Damage Modifier by 100%<br>
Increase All Skills Minimum Damage Modifier by 400%</td>
</tr>
</table>
<h3>Lv59</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Battle Focus Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Avoid Melee by 10000%</td>
</tr>
</table>
<h3>Lv60</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Head Crush</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/65)</td>
</tr>
<tr class="cell_1">
<td>Battlerage Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Battlerage Axe</td>
</tr>
<tr class="cell_1">
<td>Burning Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Skills Damage Modifier by 30%</td>
</tr>
</table>
<h3>Lv61</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Sprint Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Movement by 125%</td>
</tr>
<tr class="cell_1">
<td>Rage Volley</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4"><small>Skill Attack(38)<br>
Skill Attack(38)<br>
Skill Attack(38)<br>
Skill Attack(38)</small></td>
</tr>
</table>
<h3>Lv63</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Healing Will Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Make Fragile<br>
Increase Hitpoints by 100 per tick</td>
</tr>
<tr class="cell_1">
<td>Indomitable Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Stun Resist(100)</td>
</tr>
</table>
<h3>Lv64</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>War Cry of Dravel</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 40</td>
</tr>
</table>
<h3>Lv65</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Confusing Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 550</td>
</tr>
<tr class="cell_1">
<td>Deathfury Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Deathfury Axe</td>
</tr>
<tr class="cell_1">
<td>Battle Cry of the Mastruq</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 50</td>
</tr>
<tr class="cell_1">
<td>Ancient Cry of Chaos</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 60</td>
</tr>
<tr class="cell_1">
<td>Cleaving Anger Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Critical Hit by 200%<br>
Increase Chance to</td>
</tr>
<tr class="cell_1">
<td>Tainted Axe of Hatred</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Tainted Axe of Hatred</td>
</tr>
</table>
<h3>Lv66</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Axe of the Destroyer</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Axe of the Destroyer</td>
</tr>
<tr class="cell_1">
<td>Unpredictable Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Add Defensive Proc: Increase Damage Effect rate mod 150</td>
</tr>
</table>
<h3>Lv67</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Crippling Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 55%</td>
</tr>
</table>
<h3>Lv68</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Mind Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/70)</td>
</tr>
<tr class="cell_1">
<td>Unflinching Will Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Resist Spell by 100%</td>
</tr>
<tr class="cell_1">
<td>Cry Havoc</td>
<td>0</td>
<td>Offense</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Critical Hit by 100%</td>
</tr>
</table>
<h3>Lv69</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Baffling Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 600</td>
</tr>
<tr class="cell_1">
<td>Destroyer's Volley</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4"><small>Skill Attack(49)<br>
Skill Attack(49)<br>
Skill Attack(49)<br>
Skill Attack(49)</small></td>
</tr>
</table>
<h3>Lv70</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Vengeful Flurry Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Add Attack Chance(100)<br>
Increase Double Attack by 10000%<br>
Hundred Hands Effect</td>
</tr>
<tr class="cell_1">
<td>Bloodthirst</td>
<td>0</td>
<td>Offense</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Add Defensive Proc: Bloodthirst Effect rate mod 400</td>
</tr>
<tr class="cell_1">
<td>Bloodlust Aura</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Persistent Effect: Bloodlust Aura Effect [8478]</td>
</tr>
</table>
<br>
<a href="http://px.a8.net/svt/ejp?a8mat=100SJG+DXB04Y+VWM+5Z6WX" target=
"_blank"><img border="0" width="320" height="216" alt="" src=
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</a> <img border="0" width="1" height="1" src=
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<a href="http://px.a8.net/svt/ejp?a8mat=1012T3+7B5M5U+W4Y+60OXE" target=
"_blank">ネクストソリューションズが誇る次世代のパチンコ攻略、それが「乱数変換直撃打法」だ!</a>
<img border="0" width="1" height="1" src=
"http://www12.a8.net/0.gif?a8mat=1012T3+7B5M5U+W4Y+60OXE" alt=""><br>
<h1>Berserker</h1>
<h3>Lv1</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Corroded Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Corroded Axe</td>
</tr>
<tr class="cell_1">
<td>Throw Stone</td>
<td>0</td>
<td>Offense</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hitpoints by 1</td>
</tr>
</table>
<h3>Lv5</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Blunt Axe</td>
<td>0</td>
<td>Unknown</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Blunt Axe</td>
</tr>
</table>
<h3>Lv8</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Leg Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 48% (L8) to 55% (L15)</td>
</tr>
</table>
<h3>Lv10</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Focused Will Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Make Fragile Increase Hitpoints by 3 per tick</td>
</tr>
<tr class="cell_1">
<td>Steel Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Steel Axe</td>
</tr>
</table>
<h3>Lv15</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Bearded Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Bearded Axe</td>
</tr>
</table>
<h3>Lv16</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Head Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/55)</td>
</tr>
</table>
<h3>Lv20</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Mithril Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Mithril Axe</td>
</tr>
</table>
<h3>Lv24</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Diversive Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 250</td>
</tr>
</table>
<h3>Lv25</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Balanced War Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Balanced War Axe</td>
</tr>
</table>
<h3>Lv30</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Resistant Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Resists by 16 (L30) to 20 (L38)</td>
</tr>
<tr class="cell_1">
<td>Bonesplicer Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Bonesplicer Axe</td>
</tr>
<tr class="cell_1">
<td>Battle Cry</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 10</td>
</tr>
</table>
<h3>Lv32</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Leg Cut</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 55%</td>
</tr>
</table>
<h3>Lv35</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Fleshtear Axe</td>
<td>0</td>
<td></td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Fleshtear Axe</td>
</tr>
</table>
<h3>Lv40</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Fearless Discipline</td>
<td>0</td>
<td></td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Resist Fear Spell by 10000%</td>
</tr>
<tr class="cell_1">
<td>Head Pummel</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/55)</td>
</tr>
<tr class="cell_1">
<td>Cold Steel Cleaving Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Cold Steel Cleaving Axe</td>
</tr>
</table>
<h3>Lv45</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Mithril Bloodaxe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Mithril Bloodaxe</td>
</tr>
</table>
<h3>Lv48</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Distracting Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 400</td>
</tr>
</table>
<h3>Lv50</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Rage Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Rage Axe</td>
</tr>
<tr class="cell_1">
<td>War Cry</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 20</td>
</tr>
</table>
<h3>Lv53</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Inspired Anger Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Hit by 10000% with All Skills</td>
</tr>
</table>
<h3>Lv54</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Leg Slice</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 55%</td>
</tr>
<tr class="cell_1">
<td>Cleaving Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Critical Hit by 10000%</td>
</tr>
</table>
<h3>Lv55</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Bloodseekers Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Bloodseekers Axe</td>
</tr>
<tr class="cell_1">
<td>Aura of Rage</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Persistent Effect: Aura of Rage Effect [8959]</td>
</tr>
</table>
<h3>Lv56</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Reckless Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Riposte by 10000%</td>
</tr>
</table>
<h3>Lv57</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Battle Cry of Dravel</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 30</td>
</tr>
<tr class="cell_1">
<td>Focused Fury Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Skills Skill Check by 50%</td>
</tr>
</table>
<h3>Lv58</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Blind Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Skills Damage Modifier by 100%<br>
Increase All Skills Minimum Damage Modifier by 400%</td>
</tr>
</table>
<h3>Lv59</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Battle Focus Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Avoid Melee by 10000%</td>
</tr>
</table>
<h3>Lv60</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Head Crush</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/65)</td>
</tr>
<tr class="cell_1">
<td>Battlerage Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Battlerage Axe</td>
</tr>
<tr class="cell_1">
<td>Burning Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase All Skills Damage Modifier by 30%</td>
</tr>
</table>
<h3>Lv61</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Sprint Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Movement by 125%</td>
</tr>
<tr class="cell_1">
<td>Rage Volley</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4"><small>Skill Attack(38)<br>
Skill Attack(38)<br>
Skill Attack(38)<br>
Skill Attack(38)</small></td>
</tr>
</table>
<h3>Lv63</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Healing Will Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Make Fragile<br>
Increase Hitpoints by 100 per tick</td>
</tr>
<tr class="cell_1">
<td>Indomitable Discipline</td>
<td>0</td>
<td>Defense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Stun Resist(100)</td>
</tr>
</table>
<h3>Lv64</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>War Cry of Dravel</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 40</td>
</tr>
</table>
<h3>Lv65</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Confusing Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 550</td>
</tr>
<tr class="cell_1">
<td>Deathfury Axe</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Deathfury Axe</td>
</tr>
<tr class="cell_1">
<td>Battle Cry of the Mastruq</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 50</td>
</tr>
<tr class="cell_1">
<td>Ancient Cry of Chaos</td>
<td>0</td>
<td>Alt</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Hundred Hands Effect<br>
Increase ATK by 60</td>
</tr>
<tr class="cell_1">
<td>Cleaving Anger Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Critical Hit by 200%<br>
Increase Chance to</td>
</tr>
<tr class="cell_1">
<td>Tainted Axe of Hatred</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Tainted Axe of Hatred</td>
</tr>
</table>
<h3>Lv66</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Axe of the Destroyer</td>
<td>0</td>
<td>Unknown(98)</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Summon Item: Axe of the Destroyer</td>
</tr>
<tr class="cell_1">
<td>Unpredictable Rage Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Add Defensive Proc: Increase Damage Effect rate mod 150</td>
</tr>
</table>
<h3>Lv67</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Crippling Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Movement by 55%</td>
</tr>
</table>
<h3>Lv68</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Mind Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Stun(4.00 sec/70)</td>
</tr>
<tr class="cell_1">
<td>Unflinching Will Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Resist Spell by 100%</td>
</tr>
<tr class="cell_1">
<td>Cry Havoc</td>
<td>0</td>
<td>Offense</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Increase Chance to Critical Hit by 100%</td>
</tr>
</table>
<h3>Lv69</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Baffling Strike</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4">Decrease Hate by 600</td>
</tr>
<tr class="cell_1">
<td>Destroyer's Volley</td>
<td>0</td>
<td>Throwing</td>
<td>Single</td>
</tr>
<tr>
<td colspan="4"><small>Skill Attack(49)<br>
Skill Attack(49)<br>
Skill Attack(49)<br>
Skill Attack(49)</small></td>
</tr>
</table>
<h3>Lv70</h3>
<table border="1" cellspacing="1" cellpadding="3" width="512">
<tr class="cellhead">
<td>Name</td>
<td>Mana</td>
<td>Skill</td>
<td>Target Type</td>
</tr>
<tr class="cell_1">
<td>Vengeful Flurry Discipline</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Add Attack Chance(100)<br>
Increase Double Attack by 10000%<br>
Hundred Hands Effect</td>
</tr>
<tr class="cell_1">
<td>Bloodthirst</td>
<td>0</td>
<td>Offense</td>
<td>Group v1</td>
</tr>
<tr>
<td colspan="4">Add Defensive Proc: Bloodthirst Effect rate mod 400</td>
</tr>
<tr class="cell_1">
<td>Bloodlust Aura</td>
<td>0</td>
<td>Offense</td>
<td>Self</td>
</tr>
<tr>
<td colspan="4">Persistent Effect: Bloodlust Aura Effect [8478]</td>
</tr>
</table>
<br>
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変化行の前後のみ表示: